ScanR
In ScanR (pronounced Scanner) you are a Droid tasked with finding a missing group of hikers that got trapped in a cave. Use your scanning module to find your way in an environment without light. What might be lurking in the deep?
Base-Mechanic inspired by Scanner Sombre (Website - Steam - GOG)
Ludum Dare
This game is my entry for the 48th Ludum Dare GameJam. The theme is: Deeper and deeper
This game was made for the Compo Version of the jam, meaning it was created in 48 hours and all the coding, art and sound was made during this time period by me.
Source Code available on GitHub.
Controls
Use the arrow keys, WASD, ZQSD or IJKL to move. Jumping also works with Space.
Aim you scanner with the mouse and hold the left mouse button to scan.
Use Levers with the right mouse button, Enter, CTRL or E.
Should you get stuck (this is not supposed to happen) you can press R to respawn at the last checkpoint.
Used software
Game Engine - Godot 3.3
Art - Aseprite
Sound - Audacity
Used Font: Homespun
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Charlie Gray |
Genre | Platformer |
Tags | 2D, Game Jam, Ludum Dare 48, Open Source, Pixel Art, Short, Singleplayer |
Links | Ludum Dare |
Download
Click download now to get access to the following files:
Development log
- ScanR - My game for Ludum Dare 48Apr 25, 2021
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